Strategic war in europe game3/7/2023 ![]() The winner is who reaches Berlin first, making the Russian-Western alliance as tentative as it was in real life. In a three player game, the Allies don’t have to win as a team. The Germans can either win outright by capturing certain objectives or by simply holding on to Berlin by the end of 1945. I’ve played the game three times, all with Germany, and have managed one victory. Germany romps early, and the Allies romp late. It may not be completely historical, but it adds some neat playability to the game. If you miss, your opponent now has bonuses on a roll on the same country. There are advantages to your roll if you own territory next to the neutral but beware. Players also have the option each turn (until the US joins the war) to influence neutral countries. Letters on the blocks determine the order or battle and hits rotate the block until the unit is eliminated. ![]() Once you make your attacks, the game plays like any Columbia block game. The cards really add a lot of strategy to the game, forcing you to prioritize your attacks. A blue 5 would mean the Western Allies get 3 attacks and the Russians 2. But if a card has an even number, then the extra attack goes to the color that corresponds to that group. So playing a 4 means both the Russians and Western Allies can make 2 attacks. If your card has an even number, you must split your operations up evenly between both major groups. The Allies have red (Russia) and blue (Western Allies). The Axis have black (German) and green (Italian) colors. Both sides have something to think about during their turn. A player can always make standard moves for all their units. This number determines how many attacks or strategic movements are allowed. The Germans are understandably strong early, but the Allies have overpowering cards in the war’s later years. It’s a neat way of giving some flavor to each year of the war. Players draw part of this deck to determine their hand for each year. Within the deck, there are cards for each year of the war. The errata from the rule book was quickly addressed and updated rules are already available.īy 1940, the Germans had easily blitzed through the Low Countries and France.īoth the Axis and Allies get their own deck of cards. My only gripe here is the map feels a bit flimsy and is small when the fighting is around Germany early or late in the war. The cards have great illustrations that reflect the special ability of each card. Stickers for the blocks are also country specific. The Kickstarter allowed for each major player to have its own colored blocks. Once stickered, the game is a joy to look at. It’s touted as playable in 4-6 hours, quick fast for something covering the entire European war.Īs the norm with Columbia Games, the blocks are top notch and the stickers detach from the sheet easily and fit well on the blocks. Released early in 2015 after a successful Kickstarter, Victory in Europe is a strategic level block war game covering the European theater of World War II. Victory in the Europe is the latest offering from Columbia Games.
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